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What is Bay12's thoughts on something like this? Likely due to being too close to the idea, I'm not seeing any downsides.
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This would allow for the versatility of PC gaming, with the standardization of consoles. Perhaps the catalog would restrict itself accordingly, for games outside of its current system specs, while allowing for advanced users to buy it anyway if they're willing to risk the frame rate drops. For example, the CPU module would contain both the CPU and heat sink as well as any appropriate ventilation/fans/air flow requirements, and simply plug in to the appropriate slot on the console.Īs another plus, depending on the system you have, you could have a good idea (based on current parts vs available parts) on what games you might be able to run, taking a lot of the guesswork out of "can my rig run X?" types of questions. I'm imagining a rectangular box, with each of the components as fully functioning devices, each with their own box and connectors that are equivalent to motherboard's PCIE, CPU, and other peripheral slots. Why buy a new $600+ box every few years, when you can buy the $200 box and apply smaller upgrades as needed?
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I personally fall under the PC side of things, but find this lack of modularity, and ability to upgrade as needed, is a big factor that keeps me away from consoles in general. Part of the problem with today's consoles is that they take a few years to develop, but by the time they're released these "next generation" devices are already lagging behind the new hardware available, and can't be upgraded accordingly. Starcraft 2 co-op mode (as Stukov, but the round-based nature of co-op games is a huge turnoff)Īny other suggestions you guys may have? It seems to be very niche in gaming overall.Īside from the PC Master Race vs Dirty Console Peasant debate, why hasn't anyone capitalized on the versatility of a console that can simply be upgraded piecemeal from a base model, similar to a computer, but with enough ease that if one could put together Legos they could put the parts together on it?.Battle for Wesnoth (though it can be difficult to get the ball rolling on this one).
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Warcraft 3 (to an extent, though some custom maps did it much better).Civilization 4 (Fall from Heaven 2 mod, with the Orbis submod, the Scions are basically undead Romans that corrupt the land around them).Medieval II: Total War (with the Hyrule Conquest mod, Stalfos).Age of Wonders (2/Shadow Magic to a limited extent, and 3 with the Eternal Lords expansion).Total War: WARHAMMER (Vampire Counts, especially with the Steel Faith overhaul, as it expands on the whole "swarms of undead with occasional elite units" thing).Tales of Maj'Eyal (probably one of the best roguelike examples in my opinion).Dungeon Crawl Stone Soup (though limited compared to other choices on this list).
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Mount and Blade Warband (the only mod that readily comes to mind is Phantasy Calradia, currently in its 2018 implementation but it's still buggy as all hell).Mount and Blade (the original, with the Solid and Shade mod by N0ught).Conquest of Elysium 2-4 (they look promising, but I haven't actually tried these yet though).Heroes of Might and Magic (particularly 3).Diablo 2 Median XL mod (it's different enough to prompt its own entry on the list, and some other classes do the minion spam thing better than Necromancers do).Diablo 2 (the game that really captured it for me initially, at least until they patched lagromancers to have fewer units on screen).You can't have as much of a power fantasy with Sir PalaDank at the same level as you, interrupting your immersion/evil overlord power trip.Īs far as a list of games that easily come to mind: MMOs need not apply - this is primarily for single player games, though exceptions can be made for really good examples. Strategy games that involve conflict across large areas and player-definable goals (such as world domination) are preferred, but some Roguelikes or third person combat games also work (like Mount and Blade).
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Even something like the Zerg would fit into the mold - I love Starcraft 2's coop commander Stukov, as he sends endless waves of expendable troops while leveraging a few elite options.īasically it has to fit into the player or faction that they choose being a prime example of: Not having to deal with supply lines, and having a self-proprogating army would be the end goal - it doesn't necessarily have to be undead, but nanomachines could be handwaved in as a technological singularity as well.